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- begin
-
- begin color
-
- output surfcam.col
-
- /* windows specific colors, subject to the whims of microsoft */
-
- /* wincol 0 COLOR_SCROLLBAR */
- /* wincol 1 COLOR_BACKGROUND */
- /* wincol 2 COLOR_ACTIVECAPTION */
- /* wincol 3 COLOR_INACTIVECAPTION */
- /* wincol 4 COLOR_MENU */
- /* wincol 5 COLOR_WINDOW */
- /* wincol 6 COLOR_WINDOWFRAME */
- /* wincol 7 COLOR_MENUTEXT */
- /* wincol 8 COLOR_WINDOWTEXT */
- /* wincol 9 COLOR_CAPTIONTEXT */
- /* wincol 10 COLOR_ACTIVEBORDER */
- /* wincol 11 COLOR_INACTIVEBORDER */
- /* wincol 12 COLOR_APPWORKSPACE */
- /* wincol 13 COLOR_HIGHLIGHT */
- /* wincol 14 COLOR_HIGHLIGHTTEXT */
- /* wincol 15 COLOR_BTNFACE */
- /* wincol 16 COLOR_BTNSHADOW */
- /* wincol 17 COLOR_GRAYTEXT */
- /* wincol 18 COLOR_BTNTEXT */
-
- /* apparently win 3.1 specific colors */
-
- /* wincol 19 COLOR_INACTIVECAPTIONTEXT */
- /* wincol 20 COLOR_BTNHIGHLIGHT */
-
- /* color # ((palettrgb|rgb) # # # | wincol # ) */
- /* IF you can have logical palettes, palettergb gets as close as possible */
- /* to the true color. RGB will dither. If you cannot have logical palettes, */
- /* both of these will cause dithering... */
-
- /* You can have up to 255 colors defined this way */
-
- color 0 palettergb 0 0 0 /* black */
- color 1 palettergb 0 0 128 /* blue */
- color 2 palettergb 0 128 0 /* green */
- color 3 palettergb 0 128 128 /* cyan */
- color 4 palettergb 128 0 0 /* red */
- color 5 palettergb 128 0 128 /* magenta */
- color 6 palettergb 128 128 0 /* yellow */
- color 7 palettergb 192 192 192 /* white */
- color 8 palettergb 128 128 128 /* grey */
- color 9 palettergb 0 0 255 /* blue */
- color 10 palettergb 0 255 0 /* green */
- color 11 palettergb 0 255 255 /* cyan */
- color 12 palettergb 255 0 0 /* red */
- color 13 palettergb 255 0 255 /* magenta */
- color 14 palettergb 255 255 0 /* yellow */
- color 15 palettergb 255 255 255 /* white */
- /* color 16 palettergb 192 192 192 /* button background */
- /* color 17 palettergb 128 128 128 /* button shadow */
- /* color 18 palettergb 255 255 255 /* button highlight */
- color 16 wincol 15
- color 17 wincol 16
- color 18 wincol 20
-
- surfcol 0 14 /* 'blips' on the screen. XOR'd into drawing area bkg */
- surfcol 1 15 /* This is text over drawing area background */
- surfcol 2 15 /* drawing area background */
- surfcol 3 14 /* rubber band box. XOR'd into the drawing area bkg */
- surfcol 4 14 /* surface arrow */
- surfcol 5 0 /* button text */
- surfcol 6 16 /* button bkg */
- surfcol 7 17 /* button shadow */
- surfcol 8 18 /* button highlight */
- surfcol 9 11 /* arrow text */
- surfcol 10 3 /* arrow towards */
- surfcol 11 9 /* arrow away */
- surfcol 12 0 /* box text */
- surfcol 13 16 /* box bkg */
- surfcol 14 17 /* box shadow */
- surfcol 15 18 /* box highlight */
- surfcol 16 0 /* menu text */
- surfcol 17 16 /* menu bkg */
- surfcol 18 17 /* menu shadow */
- surfcol 19 18 /* menu highlight */
- surfcol 20 15 /* menu text highlight */
- surfcol 21 0 /* getpage text */
- surfcol 22 16 /* getpage background */
- surfcol 23 17 /* getpage shadow */
- surfcol 24 18 /* getpage highlight */
- surfcol 25 15 /* xhair. XOR'd into the drawing area bkg */
- surfcol 26 16 /* maximum basic colors LEAVE THIS ALONE!!! */
- surfcol 27 0 /* menu button frame color */
- surfcol 28 0 /* getpage frame color */
- surfcol 29 0 /* button frame color */
-
- end color
-
- end
-